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Species Information

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Species Information Empty Species Information

Post by Zeh Inquisitor Fri Aug 20, 2010 4:37 pm

I N F O R M A T I O N

Section 1 V A M P I R E S
\_Subsection 1: C A T E G O R Y
    Article 1: Category F.
    This vampire is the lowest rank of vampire possible. They have no tolerance to wooden stakes, silver bullets, or blessed bullets. They are turned to ash when they are touched by the sun. They must sleep during the day and keep a low profile from Vampire hunters.

    Article 2: Category D.
    These Vampires can stay in direct contact with the sun for three posts. As they are in the sun, their powers are massively crippled. They are turned to ash if they stay out too long{three posts} and have no tolerance to silver bullets or blessed bullets.

    Article 3: Category C.
    These vampires are the first step to becoming the strongest vampire possible. They are bothered by direct sunlight, and are irritable because of it. They can stand in the sun for a longer time{five posts}, however, their powers are crippled heavily. They need excessive use in Silver tipped or Blessed bullets.

    Article 4: Category B.
    This is the next step of Vampire. They are slightly irritable by the sun and can stay out for a longer time than the previous category {ten posts}. Silver tipped bullets and blessed bullets have no affect alone. They must be shot by both or a combination bullet to be affected.

    Article 5: Category A.
    These are the second highest available category. They are less affected by sunlight {Can remain in it for fifteen posts}. Silver tipped Bullets and Blessed bullets do not do anything on their own. Next, You need to, excessively, use combination bullets to harm or destroy Category A vampires.

    Article 6: Mavado Vampires.
    These are the highest attainable category. They are not affected by Wooden stakes, sun, blessed bullets, or silver tipped. Combination bullets do not affect them either. no traditional means affect the Mavado. The only such tried and tested tactic that may endanger and eliminate a Mavado vampire is a wooden stake to the heart.

\_Subsection 2: P O W E R S
Article 1: Category F.

    These Vampires have no real special abilities. They are able to have telepathy between those who turned them into a vampire, Able to regenerate. Can only use superfical regeneration, however, it takes at least 5 posts for small wounds. Full limbs are a good 10 posts.


Section 2 R E G E N O R A T O R S
    Regenerators are a creation of the Vatican, so they are an Iscariot exclusive race. A Regenerator is what Father Anderson is in the OVA, and Manga. They have the ability to regenerate severed limbs, digits, even decapitated heads. They are fast, and agile to boot. Not to mention, they have heightened strength, and reflexes that only improves as time goes on. It takes a regenerator that is on the same level of Anderson only one post to regenerate small wounds, and regenerate from from severed limbs/decapitation.


Section 3 H U M A N S
    A human is what works in an office from nine to five, and leads a dull, boring life. However, some humans are more useful, for they were employed are have been employed in an occupation that can help rid the world of the undead. Humans have no real abilities, but can have learned combat skills that would help a good amount in the defeat of a vampire, or ghoul, or Lycan, etc. It goes without saying that humans cannot regenerate their severed digits, or limbs, requiring them to be very careful in the battlefield, especially ones that involve any kind of vampire.


Section 4 C Y B O R G S
    A Cyborg is a human turned into part, or mostly machine. The mechanical implementation can be internal or external. Their abilities can range from a wide array of anything. However, like all mechanical devices, there has to be some compromise in ability. They never age. They never die. [unless you count break downs.] This is a race that requires a good amount of imagination, and skill in role-play.


Section 5 L Y C A N T H R O P E S
    Lycanthropes, they are werewolves. A prime example of an elder lycan would be Hans. Their fatal weakness is silver, but their abilities, is much like a vampires, enhanced speed, strength, reflex, etc. It takes a Lycan the same amount of time that it takes a Regenerator to regenerate. [One post for wounds and severed limbs.


Section 1 F R E A K S
    FREAKS are humans made vampires through the use of an experimental circuit-board, or chip. They have heightened perception, reflex, stamina, strength, endurance. To a real vampire, these FREAKS are easy prey, and require little effort to defeat. A low level FREAK cannot regenerate severed limbs, and will take about 5 posts to heal from minor wounds*


*Minor wounds are things like gunshots, stabs, etc.

Vampires:

This is a cost based system. Depending on what rank of vampire you are, you will be given a limited amount of points. These points will be spent on the following and a point on one is a point lost on another category. 1 point is the equivelant to being a category up in each specific field. So here are the point values for each category of vampire that you can spend on.


Category F-20 points [No skill can be above Category B]
Category D-38 points [No skill can be above Category A]
Category C-58 points [Can have only 1 Mavado ranked skill]
Category B-74 points [Can have only 3 Mavado ranked skills]
Category A-94 points [Can have up to 7 Mavado ranked skills]
Mavado Vampire- [Mavado on all skills]

Oh and obviously if you have nothing in the skill you cannot use the skill. Ok done and done. A skill will be marked if you require at least 1 point in the skill.

1.Telekinesis

•F: Cannot preform Telekinesis

•D: Cannot preform Telekinesis

•C: Cannot preform Telekinesis

•B: Cannot preform Telekinesis

•A: Cannot preform Telekinesis

•Mavado: May move medium objects the size of a door in any direction.

2.Teleportation
•F: May teleport once before a five post cooldown with a maximum range of twenty feet.

•D: May teleport once before a four post cooldown with a maximum range of fourty feet.

•C: May teleport once before a three post cooldown with a maximum range of one hundred feet.

•B: May teleport twice before a four post cooldown with a maximum range of two hundred fifty feet.

•A: May teleport twice before a three post cooldown with a maximum range of five hundred feet.

•Mavado: May teleport three times before a two post cooldown

3.Intangibility

•F: Cannot become intangible.

•D: Cannot become intangible.

•C: Can become intangible for one post before a seven post cooldown.

•B: Can become intangible for one post before a five post cooldown.

•A: Can become intangible for one post with a four post cooldown.

•Mavado: Can become intangible for one post, two times, with a four post cooldown.

4.Shape shifting

•F: Can transform into insects and bats for a maximum of seven posts and a minimum of three posts after transformation.

•D: Can transform into small animals as well as anything the lower ranks can transform into. This can be done for a maximum of eight posts and a minimum of two posts.

•C: Can transform into medium sized animals, your familiar as well as anything lower ranks can transform into. This can be done for a maximum of ten posts and a minimum of two posts.

•B: Can transform into multiple of your familiar as well as human sized animals and anything any lower rank can transform into. This can be done for a maximum of fifteen posts.

•A: Can transform into other human shapes that you have seen, large animals, as well as anything any lower rank can trasnform into. This can be done for a maximum of seventeen post.

•Mavado: Can transform into any imagineable human shape as well as anything any lower rank can transform into without a time limit.

5.The Third Eye

•F: This technique can be created and used accurately at three yards and with a blurred image at a maximum of five yards.

•D: This technique can be created and used accurately at five yards and with a blurred image at a maximum of ten yards.

•C: This technique can be created and used accurately at thirty yards and with a blurred image at a maximum of fifty yards.

•B: This technique can be created and used accurately at seventy yards with a blurred image at a maximum of one hudred yards.

•A: This technique can be created and used accurately at one hudred fifty yards and can be used with a blurred image at three hundred yards.

•Mavado: This technique can be created and used accurately at five hundred yards with a blurred image at a maximum of one thousand yards.

6.Superhuman Strength

•F: This level is of the average strength of a body builder.

•D: This is your world's strongest man type of strength.

•C: This has the strength to punch through solid metal.

•B: This level is the strength to rip someone in half or pull aluminum apart.

•A: This level of strength is on the level to with ease punch through one foot of aluminum without difficulty.

•Mavado:This is the strength of a diety. The strength that can remove limbs with a single punch and can punch through walls of three foot thick aluminum and rip through any body.

7.Superhuman Speed -[This is the max speed for short bursts of a maximum of two posts]

•F: The speed of a fit and athletic person.

•D: The speed of an olympic athlete.

•C: The speed of a proffessional biker on his bike.

•B: The speed of a cheetah.

•A: The speed of the average car going at maximum speed.

•Mavado: The speed of a low power plane.

8.Superhuman Senses

•F: that of an average human

•D: Senses heightened to double that of a normal human.

•C: Senses heightened to double of that of a Category D vampire.

•B: Senses heightened to be triple that of a Category D vampire.

•A: Senses heightened to be double of that of a Category C vampire.

•Mavado: Senses heightened to be double that of a Category A vampire.

9.Ghoul Creations

•F: May create up to one ghoul per post.

•D: May create up to three ghouls per post.

•C: May create up to seven ghouls per post.

•B: May create up to ten ghouls per post.

•A: May create up to fifteen ghouls per post.

•Mavado: May create up to twenty five ghouls per post.

10.Familiar Creations

•F: May summon one familiar that is half of the power of all of your skills.

•D: May summon one familiar that is equal to all of your skills or two familiars that are half of all of your skills.

•C: May transform part of your body into a familiar [Ex. Your arm into a wolf body]. May summon one familiar that is equal to all of your skills or four familiars that are all equal to one third of all of your skills.

•B: May transform half of your body into a familiar [Ex. Your legs become that of a wolf for increased speed and such.] May summon one familiar that is equal to all of your skills or six familiars that are equal to one fourth of all of your skills or three familiars that are equal to one half of your skills.

•A: May transform fully into a familiar. May summon two familiars with skills that are equal to all of your skills [Only one at a time though]. You may summon up to four familiars each with half of all of your skills. May summon up to six familiars with one third of all of your skills.

•Mavado: May transform fully into a familiar and by doing so fully heal all damage done to your body one time if you have the strength to go through the transformation [Ex. Your not KO and your not within seconds of death, or dead.] You may summon three familiars with skills that are equal to all of your skills [only one at a time though.] May summon up to six familiars that are half of all of your skills and up to eight familiars that are one third of all of your skills.

11.Creations of Fledgelings

•F: Cannot Create fledgelings only ghouls.

•D: Can Create Category F fledgelings.

•C: Can Create Category F fledgelings.

•B: Can Create Category D fledgelings.

•A: Can Create Category C fledgelings.

•Mavado: Can Create Category B fledelings.

12.Anti-Gravity

•F: Cannot perform any levitation or walk up any walls.

•D: Can walk up walls that are less than 90 degrees and can levitate one inch from the ground.

•C: Can walk on 90 degree walls as if they are normal ground and can levitate six inches from the ground.

•B: Can walk on any kind of angle and can levitate one foot from the ground.

•A: Can walk on any kind of angle while levitating at half the maximum height. Can levitate on non solid surfaces. Can levitate a full three feet from the ground.

•Mavado: Can walk on any kind of angle while levitationg at maximum height. Can levitate on any surface. Can levitate a full ten feet from the ground.

13.Hypnosis
•F: Can hynpotize the human youths and human infants.

•D: Can hyponotize the untrained human.

•C: Can hypnotize any military or high ranked humans.

•B: Can hypnotize any non played humans. [Non rper owned]

•A: Can hypnotize any non elite. [Ex. Vampire elite is Category B and up.]

•Mavado: Can hypnotize anyone with direct eye contact for a minimum of two posts.

14.Memory Absorption

•F: Cannot absorb memories from blood.

•D: Cannot absorb memories from blood.

•C: Can absorb any memory from the past 24 hours from blood.

•B: Can absorb all memories from the past 72 hours from blood.

•A: Can absorb all memories from the past two months from blood.

•Mavado: Can absorb all memories of the one who is having their blood drunk.

15.Telepathy

•F: Cannot preform telepathy

•D: Can preform telepathy on fledgelings at a maximum of fifty feet.

•C: Can preform telepathy on fledgelings at a maximum of two hundred feet.

•B: Can preform telepathy on fledgelings at a maxmum of five hundred feet and can preform telepathy on other vampires at the same distance if the vampire has met with them before.

•A: Can preform telepathy on fledgelings and other vampires at a maximum of two thousand feet if they have met the vampire before. Can block telepathy from vampires of a lower or equal rank.

•Mavado: Can preform telepathy on any vampire they have met at any range. Can block telepathy from any vampire.

16.Dense Wheather Manipulation

•F: Cannot manipulate weather

•D: Can create a small drizzle or clear a small drizzle:

•C: Can cause a storm of wind and rain or clear a storm of equal power.

•B: Can cause a lightning and rain storm and can clear up storms of equal power.

•A: Can create storms of lightning, hail, rain, and/or snow and can clear the weather of equal power.

•Mavado: Can create storms of tornados and control lightning strikes with intense concentration as well as have a storm of any weather and clear any storm.

17.Shadow Manipulation

•F: Cannot manipulate shadows.

•D: Can send out their own shadow to a maximum of fifty feet.

•C: Can send out their own shadow to a maximum of one hundred feet and move shadows of others for 25 feet.

•B: Can send out their own shadow to a maximum of five hundred feet, remove his own shadow from existance and take control of others shadows completely and move them to a maximum of one hundred feet.

•A: Can send out their own shadow to any range. Can remove the shadow of itself as well as anyone else and move shadows of others with unlimited range.

•Mavado: Can send out their own shadow to any range. Can move the shadow of itself as well as anyone else and move shadows of others with unlimited range. Also can cause its own shadow to materialize from the ground into weapons or a shadowy soldier that dies in a single hit. The weapons made of their own shadow are as strong as aluminium

18.Hibernation

•F: One week

•D: Two weeks

•C: One month

•B: Three months.

•A: One year.

•Mavado: Ten years.

Regenerators

Regenerators are classified into skills of their abilities. They are usually much more diverse as far as their skills go and what area of their skills they are strongest in.

Unskilled-16 points [No skill can be above trained]
Experienced-30 points [No skill can be above Advanced]
Trained- 42 points [Can have only 1 Master ranked skill]
Advanced-56 points [Can have only 3 Master ranked skills]
Master-[Master on all skills]

1.Enhanced Durability
•Unskilled: Cannot deflect any weaponry and has no special immunities.

•Experienced: Can deflect small wooden weaponry from the skin.

•Trained: Can deflect any wooden weaponry from the skin with a slight resistance to metal.

•Advanced: Can deflect non durable metals like copper from the body and can deflect low powered bullets [Ex. From a "cross the card table" gun.]

•Master: Can deflect bullets from small handguns and prevent the damage of metals up to the durability of iron from the skin.

2. Holy Barriers and Consecration

•Unskilled: Cannot use the technique.

•Experienced: Can summon pages that can trap up to a category C. Vampire without the pages being removed. [By trap I mean that if they are in a house and the pages are on the doors they cannot use the doors.]

•Trained: Can summon pages that can trap up to a category B. Vampire without the pages being removed. Can use these pages to attach physically to a Vampire in order to prevent the movement of a certain limb or digit. [Ex. A paper gets slapped onto a Vampire's wrist and the Vampire loses the use of that wrist until a post later if they make an effort to remove the paper.]

•Advanced: Can summon pages that can trap up to a category B. Vampire without the pages being removed. Can use these pages to attach physically to a Vampire in order to prevent the movement of a certain limb or digit. Can use the pages to teleport away and back to the Iscariot base if they have a full two posts to prepare the teleportation.

•Master: Can summon pages that can trap up to a category B. Vampire without the pages being removed. Can use these pages to attach physically to a Vampire in order to prevent the movement of a certain limb or digit. Can use the pages to teleport away and back to the Iscariot base if they have a full one posts to prepare the teleportation. Also can create a vampire ward in a building that can prevent up to C rank vampires from entering the building.

3.Enhanced Regeneration

•Unskilled: Can regenerate minor wounds in two posts, major wounds in five posts, lost limbs in seven posts and cannot heal from a lost head or heart.

•Experienced: Can regenerate minor wounds in a single post, major wounds in three posts, lost limbs in four posts and can heal from either a lost head or heart in ten posts but if both are lost they cannot regenerate.

•Trained: Can regenerate minor wounds within a post [Ex. Can regenerate instantly], major wounds in a single post, lost limbs in two posts and can heal from both a lost head or heart in five posts but not both. [Note if the one missing limb is a head that the body cannot move any longer only fall down and wait for the time to heal to be complete]

•Advanced: Can regenerate minor wounds within a post, major wounds within a post, lost limbs in a single post and can heal from both a lost head and heart at the same time in five posts. The only way to kill this level of regenerator is to remove all of the limbs from the torso and destroy the heart. [Note if the head is destroyed the body can only move for a single post after that before having to fall over and wait for the head to regrow.]

•Master: Can regenerate from minor wounds, major wounds and lost limbs within a post. Can heal from a lost head or a lost heart within a single post. [It is important at this level because a lost head means the body can still move on its own but it cannot percieve the world around it while the head is gone.] The only way to destroy a master regenerator is to completely destroy the entire body. [Ex. Melting or being burned to ash.]

4. Precision

•Unskilled: Cannot use this ability.

•Experienced: Has the ability to aim, perfectly, attacks from any weapon at the maximum speed of a normal human.

•Trained: Has the ability to precisely aim weapons that require aim [Such as a sniper rifle] while moving at speeds of up to 10 mph.

•Advanced: Has the ability to precisely aim any weapon while moving at speeds of up to 25 mph.

•Master: Has the ability to precisely aim any weapon while moving at any speed up to 75 mph. [This includes while in vehicles as well as moving outside of vehicles.]

5.Inscriptions [Note: Inscribed weapons count as blessed. However in order to inscribe a weapon a post must be made before the actual use of said weapon describing the inscription process and this post may be no less than 300 words.]

•Unskilled: Cannot inscribe anything.

•Experienced: Can inscribe some weapons [Swords, hanguns and wooden stakes].

•Trained: Can inscribe the weapons that any lower rank can inscribe with the addition of the following weapons. Rifles, hammers and individual bullets.

•Advanced: Can inscribe any weapon or any type of ammunition.

•Master: Can inscribe any weapon or any type of ammuniton. Can inscribe things at a reduced amount of words [150]. Also can inscribe weapons in battle with the correct inscription tool and the process taking two posts.

6.Superhuman Strength

•Unskilled: This level is of the average strength of a body builder.

•Experienced: This is your world's strongest man type of strength.

•Trained: This has the strength to punch through solid metal.

•Advanced: This level is the strength to rip someone in half or pull aluminum apart.

•Master: This level of strength is on the level to with ease punch through one foot of aluminum without difficulty.

7.Superhuman Speed -[This is the max speed for short bursts of a maximum of two posts]

•Unskilled: The speed of a fit and athletic person.

•Experienced: The speed of an olympic athlete.

•Trained: The speed of a proffessional biker on his bike.

•Advanced: The speed of a cheetah.

•Master: The speed of the average car going at maximum speed.

8.Superhuman Senses

•Unskilled: that of an average human

•Experienced: Senses heightened to double that of a normal human.

•Trained: Senses heightened to double of that of a Category D vampire.

•Advanced: Senses heightened to be triple that of a Category D vampire.

•Master: Senses heightened to be double of that of a Category C vampire.

9.Blessings [Blessings are similar to inscriptions however they are less permanent and less able to be told apart. The difference is that a blessing takes less time but are harder to preform and have different requirments. Also blessings cannot be seen so make sure before you pick up a weapon you know whether it has been through this process or not. Also just like inscriptions this cannot be done in battle. A blessing requires a 150 word post.]

•Unskilled: Cannot preform blessings

•Experienced: Can preform blessings of objects that are made of silver or are in the shape of a cross.

•Trained: Can preform blessings of objects that have silver on them or have a cross on them.

•Advanced: Can preform blessings on objects that any lower rank can preform but they can be preformed in battle if the object fits the requirment.

•Master: Can preform blessings on any object as well as in battle.

10.Recoil

•Unskilled: Suffers the same recoil as a normal human from any type of attack.

•Experienced: Can ignore small recoils [such as shooting a gun and being hit by small objects like small rocks.]

•Trained: Can ignore medium recoils [such as shooting a sniper rifle would not longer move the body and getting stabbed without much force and getting shot with a low powered gun will not cause the body to stop moving at all.

•Advanced: Can ignore larger recoils [such as getting shot by a rifle or a high powered gun. The damage would be done but the recoil would not be present. Also at this level someone could shoot any weapon or attack with anything without suffering a kick-back]

•Master: Can ignore almost all recoil. [An explosion or an incredibly high powered gun with the force of a modern sniper rifle would be the only thing that would cause a minor movement in the body.]

11.Age resistance

•Unskilled: Ages normally

•Experienced: Ages at 75% of the rate of a normal human [four years would go by as if they were three.]

•Trained: Ages at 50% of the rate of a normal human [four years would go by as if they were two]

•Advanced: Ages at 25% of the rate of a normal human. [four years would go by as if they were one.]

•Master: Ages at 0% of the rate of a normal human. [any amount of years would go by as if no time had gone by at all.]

12.Anti-Gravity

•Unskilled: Cannot preform any anti-gravity technique.

•Experienced: Cannot preform any anti-gravity technique.

•Trained: Cannot preform any anti-gravity technique.

•Advanced: Can walk on any wall except for those at a 90 degree angle.

•Master: Can walk on any walls.

13. Required Rest

•Unskilled: Nightly rest for 8 hours.

•Experienced: Nightly rest for 4 hours.

•Trained: Rest for 4 hours every two days.

•Advanced: Rest for 8 hours every week.

•Master: Rest for 8 hours every 14 days.

Humans

Humans are a race of low damage reduction and low ability to deal with the pains of every day life let alone combat. Most humans have the combat skills lower than the other races but have the weapons and technology to make up for it.

Average-11 points [No skill can be above trained]
Abnormal-20 points [No skill can be above Advanced]
Superhuman- [Superhuman level on all skills]

1. Pain Tolerance.

•Average: Can tolerate pain at the level of the average human [If you get shot your not just gonna say ow and walk away. It is going to hurt like a bitch and you are going to go through some shit and pain.]

•Abnormal: Can tolerate pain at the level of a trained soldier who is pumping adrenaline. [If you get shot or stabbed it will hurt but and it will probably cause some hesitation in movements when pain is involved but its not as bad as regular level.]

•Superhuman: Can ignore pain as if catatonic. [Basically pain no longer is an issue at this level.]

2. Physical Durability.

•Average: Is of the average durability of a human. Pretty self explanatory.

•Abnormal: This is the level of durability that those well trained fighters are. Basically if you get punched by someone who isn't of the world's strongest man strength you are not going to take internal damage or external damage. Solid as a brick.

•Superhuman: This level of durability is unreal to most people. You can be shot with low powered guns [really low power] and stabbed with weak metals [weak as in like not even copper] and detour them from your body. Even when stabbed or shot the solified muscle can prevent the damage from going too far into your body.

3.Agility

•Average: Can move like any normal citizen on the street.

•Abnormal: Can move in ways that the professional acrobats would be able to match up with and the speed attached to this is enough to dodge bullets from semi automatic weapon fire if there is room enough to dodge and there isn't too much fire. [Like up to a couple of bullets a second with sufficient room. Like one bullet a second if there isn't.]

•Superhuman: Able to preform considerable feats of balance, coordination, and speed. Able to dodge machine gun bullet fire and high speed attacks with weapons up to a point of high level precision.

4.Superhuman Strength

•Average: This level is of the average strength of a body builder.

•Abnormal: This is your world's strongest man type of strength.

•Superhuman: This has the strength to punch through solid metal.

5.Superhuman Speed -[This is the max speed for short bursts of a maximum of two posts]

•Average: The speed of a fit and athletic person.

•Abnormal: The speed of an olympic athlete.

•Superhuman: The speed of a cheetah.

6.Superhuman Senses

•Average: that of an average human

•Abnormal: Senses heightened to double that of a normal human.

•Superhuman: Senses heightened to equal that of a Category C vampire.

7. Accuracy

•Average: This is the accuracy enough to hit a non moving target.

•Abnormal:Has the ability to precisely aim weapons that require aim [Such as a sniper rifle] while moving at speeds of up to 10 mph.

•Superhuman: Has the ability to precisely aim any weapon while moving at any speed up to 75 mph. [This includes while in vehicles as well as moving outside of vehicles.]

8. Inventions [All inventions must be made in a private topic. Small inventions require 300 words then afterwards, if repeated, require 150 words. For medium inventions that requires 750 words the first time and 300 words any time after for the same invention. Large inventions require 2,000 words the first time and 1,500 words any time after that. Ultimate inventions require 10,000 words the first time and 7,500 words any time after that. All inventions must be approved by an administrator. Note that small and large do not mean size but instead complexity.]

•Average: This is the level required to make small inventions like a pipe bomb or a science fair volcano in complexity.

•Abnormal: This is the level required to make all of your basic level inventions. Small level [pipe bomb] Medium level [car bomb] Large level [C4 filled dart].

•Superhuman: This level can make any type of invention. This includes ultimate inventions.

Cyborgs

Cyborgs are a special race created from humans by humans. Usually a part of the millennium organization Cyborgs have human-like minds and human-like traits however underneath it all they possess massive strength, massive endurance, incredible speed, and incredible accuracy. Howevering being robotic and unchangeable physically they have but only one level to function with.

1. Upkeep

•Cyborg: Cyborgs require an upkeep post with a doctor or a scientist every ten topics they take part in IC. This is just to make sure that everything about them is running smoothly. Cyborgs are not allowed to post ICly after every tenth topic without having an upkeep with either an npc or player doctor or scientist.

2. Superhuman Strength

•Cyborg: The Cyborg level of strength is beyond that in reach of a normal human. This is strong enough to grab two ends of solid aluminum and pull it apart as if it were a stick being ripped in half by a normal human. This by obvious means that they could rip apart anything that did not possess an enhanced body.

3. Pain resistance

•Cyborg: Cyborgs do not feel pain in any way shape or form. They can feel the sensory systems but they have no sense of how much pain they are going through. The effect of torturing a cyborg is the same as if you were torturing someone who was already dead [not undead]. Any damage done to them in battle is ignorable as far as feeling the pain.

4. Superhuman Speed

•Cyborg: Cyborgs have the capacity to run at high speeds without having to stop like the other races. They do not require other means of transportation being able to run at the speed of your average race car for sustained periods of time. [24 hours].

5. Superhuman Sensory

•Cyborg: Cyborgs have a superhuman sensory system built into their body. It is within their body that detects other living bodies and other cyborgs that are anywhere near it as well as detecting movement whenever any kind of movement is made. This is the most advanced and most fomidable combat skill of the cyborg because they can detect any movement from the smallest to the largest with their system devices and can detect movements at any speeds. This does not however mean they are fast enough to repsond to every movement, just fast enough to detect every movement.

6. Accuracy

•Cyborg: Cyborgs have an accuracy built into them, just like the sensory system. It is another great feat of being a cyborg because they rarely ever miss. It is as if they were the most accurate sharpshooters in the world without ever having trained. Each cyborg has the ability to precisely aim any weapon while moving at any speed up to 75 mph. [This includes while in vehicles as well as moving outside of vehicles.]

7. Rebuild/Reboot

•Cyborg: Cyborgs have the ability to while off screen [out of a topic] rebuild itself without having to post for it. It is assumed that they do this unless otherwise mentioned. Having the knowledge of how to do this built into their heads they are expert mechanics especially with their own bodies. However this cannot be done in a battle topic. Another thing about the Cyborgs is their ability to reboot their minds into a new body. If they have a scientist or a doctor npc or player they can make a new body and design said bodies appearance and put their mind into that body with a 1,000 word topic. If a cyborg is utterly destroyed the chip inside of their artificial brain area can be taken out and put into another body as well by either npc or player characters. The only way to kill a a cyborg is the break the circuit. The circuit can be broke by the destruction or removal of the head of the cyborg.

Lycanthropes

Lycans are the eternal enemies of vampires. Or so it says in legend. They have incredible strength that suprasses every other race but their other skills lack in power. They have regenerative powers equal to that of a regenerator which makes it hard to rival the punch that these wolves pack.

Transformation Rules: Cubs and Youths cannot transform by their own will. They need a stimulant such as a medicine from millennium or a full moon in order to activate their transformed state. Adults can transform by will once per three topics and elders have complete control of their transformation abilities.]

Cub-6 points [Can have no skill higher than youth]
Youth-13 points [Can have no skill higher than Elder]
Adult-21 points [Can have up to 3 Elder skills]
Elder-[All skills Elder Level]

[First off is the difference between a transformed Lycan and an non transformed Lycan. Also the ability to transform at will. The powers are greatly effected by the transformation process. The skills will be marked how powerful they are transformed and non transformed.]

1. Regeneration:
•Cub normal: has no regenerative powers.
•Cub transformed: Can regenerate minor wounds in two posts, major wounds in five posts, lost limbs in seven posts and cannot heal from a lost head or heart. [Note if silver touches this wolf it is dead.]

•Youth normal: Can regenerate minor wounds in two posts, major wounds in five posts, lost limbs in seven posts and cannot heal from a lost head or heart.
•Youth transformed: Can regenerate minor wounds in a single post, major wounds in three posts, lost limbs in four posts and can heal from either a lost head or heart in ten posts but if both are lost they cannot regenerate. [Note if silver pierces the thick skin in any way this lycan is dead.]

•Adult normal:Can regenerate minor wounds in a single post, major wounds in three posts, lost limbs in four posts and can heal from either a lost head or heart in ten posts but if both are lost they cannot regenerate.
•Adult transformed: Can regenerate minor wounds within a post [Ex. Can regenerate instantly], major wounds in a single post, lost limbs in two posts and can heal from both a lost head or heart in five posts but not both. [Note if the one missing limb is a head that the body cannot move any longer only fall down and wait for the time to heal to be complete. The only way an adult wolf can be healed is if its thick fur is pierced by silver. Once silver has touched its inner body the lycan dies.]

•Elder normal: Can regenerate minor wounds within a post, major wounds within a post, lost limbs in a single post and can heal from both a lost head and heart at the same time in five posts. [Note if the head is destroyed the body can only move for a single post after that before having to fall over and wait for the head to regrow.]
•Elder Transformed: Can regenerate from minor wounds, major wounds and lost limbs within a post. Can heal from a lost head or a lost heart within a single post. [It is important at this level because a lost head means the body can still move on its own but it cannot percieve the world around it while the head is gone.] The only way to destroy an elder lycan is to stab its heart with silver.]

2. Thick Fur

•Cub normal: No thickness or protection against attacks.
•Cub transformed: No thickness or protection against attacks.

•Youth normal: No thickness or protection against attacks.
•Youth transformed: Thickness enough to stop a weak attack or a low powere bullet from piercing the skin.

• Adult normal: Thickness enough to detour weak metals from the skin. [not as powerful as a youth transformed]
•Adult transformed: Thickness enough to stab medium powered stabs and medium powered bullets from piercing the skin. Can stop a high powered attack one time per area attacked.

•Elder normal: Thickness equal to that of a transformed adult.
•Elder transformed: Thickness enough to stop any high powered attack, except for one that is generate by explosive power or a repeated high power stabbing in the same spot.

3. Superhuman Strength.

•Cub normal: This is power equal to that of an adolescent human.
•Cub transformed: This power is equal to that of the world's strongest man.

•Youth normal: This power is equal to that of the average human adult male.
•Youth transformed: This power is enough to match a Cyborg's strength.

•Adult normal: This power is equal to tha to that of a transformed cub.
•Adult transformed: This power is enough to match a mavado vampire in strength alone.

• Elder normal: This power is strong enough to punch through a foot of aluminum without any resistance.
•Elder transformed: The most powerful thing, strength wise, in the world. The punch of a transformed elder could sever any limb from any race including its own. A transformed elder could punch through as much aluminum as his arm could reach as if it was paper. Only the elite of the defensive world can survive a hit from an elder transformed and that only once. [This includes other elder lycans].

4. Superhuman speed.

•Cub normal:The speed of a human toddler.
•Cub transformed: The speed of a very athletic human.

•Youth normal: The speed of a human adolescent.
•Youth transformed: the same speed as a transformed cub.

•Adult normal: The speed of an athletic human.
•Adult transformed: The speed of an olympic runner.

•Elder normal: The speed of an olympic runner.
•Elder transformed: The speed of a cheetah.

5.Superhuman senses/reflexes

•Cub normal: Has below average senses for a human child.
•Cub transformed: Has senses equal to that of a wolf on the prowl.

•Youth normal: Has senses equal to that of a human adolescent.
•Youth transformed: Has senses that are double that of the average human.

•Adult normal: Has senses equal to that of a normal adult human.
•Adult transformed: has senes equal to that of a category C vampire.

•Elder normal: Has senses double that of an average human.
•Elder transformed: Has senses equal to that of a Category A vampire.

6. Innate Lycan Pack.

This is something that is not effected by transformed states.

•Cub: Can sense other lycans from 20 feet away.

•Youth: Can sense other lycans from 20 yards away.

•Adult: Can sense other lycans from 50 yards away.

•Elder: Can sense other lycans from 100 yars away.

F.R.E.A.K.
F.R.E.A.Ks are special because they have an ability. An ability that is all their own. [Ex. Alhambra's special cards or Rip Van Winkle's rifle]. These are usually based in a weapon with some underlying ability about the weapon or the person using it. F.R.E.A.Ks also have vampiric abilities in a limited sense however though their actual skills lack the ability that they are all granted makes up for the weakness. [Note: The templates for the special weapons/abilities are here https://hrip.board-directory.net/weapon-templates-f5/ ]

    Beginner-All skills are beginner
    Intermediate-All skills are intermediate
    Expert-All skills are expert
    Elite-All skills are elite


1.Teleportation
[list]•Beginner: Cannot preform
Intermediate: Cannot preform teleportation.
Expert: May teleport once before a seven post cooldown with a maximum range of ten feet
Elite: May teleport once before a six post cooldown with a maximum range of fifteen feet.

2.Intangibility
    Beginner: Cannot become intangible.
    Intermediate: Cannot become intangible.
    Expert: Cannot become intangible.
    Elite: Can become intangible for one post with a ten0 post cooldown.


3.The Third Eye
    Beginner: Cannot use Third Eye
    Intermediate: This technique can be created and used accurately at one yards and with a blurred image at a maximum of three yards.
    Expert:This technique can be created and used accurately at two yards and with a blurred image at a maximum of five yards.
    Elite: This technique can be created and used accurately at five yards and with a blurred image at a maximum of seven yards.


4.Superhuman Strength
    Beginner: This is your world's strongest man type of strength.
    Intermediate: This has the strength to punch through solid metal.
    Expert: This level is the strength to rip someone in half or pull aluminum apart.
    Elite: This level of strength is on the level to with ease punch through one foot of aluminum without difficulty.


5.Superhuman Speed -[This is the max speed for short bursts of a maximum of one post]
    Beginner: The speed of an athletic human.
    Intermediate: The speed of an olympic runner.
    Expert: The speed of a proffessional biker [Non motor] while on his bike.
    Elite: The speed of an cheetah.


6.Superhuman Senses
    Beginner: that of an average human
    Intermediate: Senses heightened to double that of a normal human.
    Expert: Senses heightened to be triple that of an intermediate F.R.E.A.K.
    Elite: Senses heightened to be double of that of a Expert F.R.E.A.K.


7.Ghoul Creations
    Beginner: Cannot create ghouls.
    Intermediate: May create up to one ghoul per post.
    Expert: May create up to three ghouls per post.
    Elite: May create up to five ghouls per post.


8.Anti-Gravity
    Beginner: Cannot perform any levitation or walk up any walls.
    Intermediate: Can walk up walls that are less than 90 degrees and can levitate one inch from the ground.
    Expert: Can walk on 90 degree walls as if they are normal ground and can levitate six inches from the ground.
    Elite: Can walk on any kind of angle and can levitate one foot from the ground.


9.Hypnosis
    Beginner: Cannot hypnotize
    Intermediate: Cannot hypnotize.
    Expert:Can hynpotize the human youths and human infants.
    Elite: Can hyponotize the untrained human.


10.Memory Absorption
    Beginner: Cannot absorb memories from blood.
    Intermediate: Cannot absorb memories from blood.
    Expert: Can absorb any memory from the past 24 hours from blood.
    Elite: Can absorb any memory from the post 72 hours from blood.


11.Dense Wheather Manipulation
    Beginner: Cannot manipulate weather
    Intermediate: Cannot manipulate weather
    Expert: Can create or disperse a drizzle
    Elite: Can create a rain storm or disperse a rain storm

Zeh Inquisitor
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Join date : 2010-08-19
Age : 31
Location : California

https://hrip.board-directory.net

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Species Information Empty Re: Species Information

Post by Lucarad Ahdera Sun Sep 12, 2010 7:07 pm

How to gain/spend points in different categories.

Gaining points: This is the simplest part so I will begin there. Every time you rank up or level up you gain points to spend on different categories of your skills and that is the only way to gain points.

Spending points: This gets a little bit more tricky. As far as how do I get my points spent once I level up and how many do I get in each category and how do I pick and how far into each can I go. This gets a bit more tricky but this is why this post is around. Upon leveling or first creating your application this is where you should go in order to choose your skills and how advanced you are in every skill. The following types of characters have the following point amounts to choose from.

Vampires:
Category F-20 points [No skill can be above Category B]
Category D-38 points [No skill can be above Category A]
Category C-58 points [Can have only 1 Mavado ranked skill]
Category B-74 points [Can have only 3 Mavado ranked skills]
Category A-94 points [Can have up to 7 Mavado ranked skills]
Mavado Vampire- [Mavado on all skills]

Regenerators:
Unskilled-16 points [No skill can be above trained]
Experienced-30 points [No skill can be above Advanced]
Trained- 42 points [Can have only 1 Master ranked skill]
Advanced-56 points [Can have only 3 Master ranked skills]
Master-[Master on all skills]
Lucarad Ahdera
Lucarad Ahdera

Posts : 17
Join date : 2010-08-24

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